Battle Through Story: A Fateful (K)night also features combat encounters integrated throughout the narrative. As players progress, they must make strategic decisions with limited resources, reinforcing the story’s tension.
Enemy difficulty also gradually increases, reflecting the protagonist’s escalating struggle towards the end.
Dice-based Combat: To reflect the protagonist’s misfortune as a banished knight, combat is built around dice rolls. Players have a fixed pool of 10 dice for the entire game and must choose how many to spend to meet encounter requirements. Failure results in a game over, turning dice into a finite resource that reinforces meaningful risk-taking: spend fewer dice for greater danger, or play it safe at the cost of limited resources later.
Dynamic Difficulty based on decisions: Combat encounters dynamically respond to player choices, altering both encounter frequency and required roll values. Riskier narrative decisions lead to tougher challenges, reinforcing the impact of player choice across gameplay.